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In a stereo or immersive telephony use-case, a participant                           Illustration of spatial
          can capture and convey an immersive scene to a remote                                     audio capture
          participant, e.g., to share the full immersive experience of an
          event. For spatial conferencing applications, the flexibility of
          the IVAS codec will provide multiple options for:
          • Ad-hoc conferencing calls with the transmission of the
          physical immersive scene picked up by a UE, e.g., placed on
          a table. Rendering of the immersive scene makes it easier to
          distinguish the talkers’ voice, clearly separated from ambient
          sounds, leading to more natural and effort-less conferencing.
          • More complex scenarios with multiple participants,
          transmitted as individual streams and spatially rendered on
          the receiving UE to match the video scene, for example.

          • Scenarios where an intermediate call server combines
          multiple participants into an immersive scene.
          Further on, the IVAS codec will support content distribution
          use-cases including streaming of stereo/immersive content
          and advanced VR/AR applications.




             IVAS codec standardization in SA4 Audio SWG

          An IVAS codec candidate is currently being developed.   A key element of selection testing is the reliance on capable
          The Terms of Reference of that effort and any essential   neutral laboratories. Accordingly, SA4 has issued a call for
          development project data (code repository, technical   such labs and once SA4 agrees on a lab assignment, the 3GPP
          documentation, meeting reports) are publicly available on   Mobile Competence Centre (MCC) is tasked with setting up the
          3GPP Forge.                                         necessary contracts.
          Once chosen, IVAS codec standardization will follow the   The actual selection of the codec requires a determination by
          traditional rigorous approach based on permanent documents   SA4 that the overall IVAS codec work item goals are fulfilled,
          (Pdocs), all agreed in 3GPP. Key Pdocs are design constraints   based on an assessment of how the performance requirements
          and performance requirements. These ensure the standardized   and design constraints are met. It also involves determining
          codec can be implemented on relevant UEs and that it is   that any other required data and documentation as specified
          suitable for the intended service applications.     in the selection deliverables have been provided. The
                                                              deliverables typically include draft IVAS codec specifications
          Any new codec undergoes a rigid selection process in which   and reference C source code. Reference code is expected
          it must meet all 3GPP-agreed requirements. The process   to become available both as fixed- and floating-point code
          includes selection testing in which the quality of the candidate   specifications, enabling efficient and timely implementations
          is formally evaluated against the performance requirements.    on relevant platforms. Subsequently, TSG SA will formally
          A significant budget – in excess of a million euros – is   approve codec selection and the provided specifications.
          dedicated to testing the IVAS codec.
                                                              The IVAS codec is scheduled for 3GPP Release 18.

           3GPP Working Group SA4 - Multimedia Codecs, Systems and Services is a part of the 3GPP Technical Specification
               Group Service and System Aspects (TSG SA). See more about SA4 at www.3gpp.org/specifications-groups.
























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