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FACING UP  TO THE CHALLENGES




          We therefore have two challenges: the move to IP and commodity   •  Protocols such as Network Digital Interface (NDI), carrying
          IT solutions and the need to rethink spectrum. This means   compressed video, uncompressed multi-channel audio and
          we need to look at potential new solutions. 5G is an obvious   metadata, are commonly used for smaller scale productions.
          candidate to support production but we know that we have
          challenging requirements in terms of quality and reliability.  •  There are numerous protocols that support audio production as
                                                               well as control and monitoring.
          The media production industry is already transforming and has   One challenge with media production is that it is not a single
          started embracing more IP and cloud technologies:
                                                               identified workflow. The challenges and equipment deployed
          •  The SMPTE 2110 protocol suite defines a set of media protocols   change depending on the event being covered. A Tier 1 event –
          to carry uncompressed and lightly compressed video and audio   like an Olympic Games or football World Cup – is on a completely
          signals over (fixed) IP infrastructures.             different scale (in terms of quality and capacity) to a live news
                                                               insert. Budgets, timescales and skill sets vary wildly: a large
          •  The AMWA Networked Media Open Specification (NMOS)   sporting event can be planned years in advance with resources
          suite defines a set of media orchestration and control procedures   deployed to support the event. In this instance, the focus is on
          to set up and manage audio–visual flows in IP-based production   resilience and quality. For news production, speed of deployment
          infrastructure.
                                                               is often the critical factor, the ability to go live, from anywhere, at
                                                               any time brings its own challenges.





          WORKING WITH  3GPP




          The media production industry has been using LTE and 4G for several   The aim for the SA4 study is to identify whether there is a need to
          years to help fill gaps in coverage, to increase flexibility and to reduce   develop additional service layer specifications, e.g. extending the
          cost, and we have been engaged with work in 3GPP to understand   uplink streaming capabilities of the 5G Media Streaming Architecture
          how we can use mobile technologies to complement our workflows.   (TS 26.501) for media production.
          These are usually deployed as “best-efforts” links on a Public Land
          Mobile Network (PLMN), and can work really well for news and small-  One clear objective of the study is to identify existing workflows and
          scale sporting events. However, to meet the demands of existing   protocols already used or to be deployed in the media production
          professional production technologies it may be better to use a Non-  industry. The general aim is to re-use and possibly extend existing
          Public Network (NPN) to guarantee the network Quality of Service   media device control procedures and media protocols when deployed
          demanded by top-tier live events.                    in combination with a 5G System. This is important because 5G
                                                               services will be an enhancement, rather than a replacement, for many
          3GPP TSG SA WG1 (SA1) has previously studied media production   media production functions.
          use-cases in the VIAPA work item and derived requirements in TS
          22.263 which identified KPIs, but not the characteristics of the traffic   The initial need for the study was identified by the European Union
          being carried.                                       Horizon 2020 5G-RECORDS project which is looking at 5G uses for
                                                               professional media production. The study started in April 2021 and is
                                                               aiming to conclude in Spring 2022.
             “The 5G System could be deployed
                                                               Since April, SA4 has been working with several different industry
             in production studios and outside                 organizations to collect input. The 3GPP Market Representation
                                                               Partner for the media industry vertical, 5G-MAG, organized a
             broadcast locations to carry high                 workshop which was attended by many different media producers

             bit rate video and/or audio with                  and media device OEMs, and has supported drafting activities. Inputs
                                                               are also circulated through the EBU’s 5G Content Production group.
             low latency and high reliability.”                The FS_NPN4AVProd study is documenting its findings in TR 26.805,
                                                               as well as identifying key issues that can optimize 5G networks to
                                                               support the requirements of the media production community at
          3GPP TSG SA WG4 (SA4) is responsible for the specification of   all levels. The main challenges identified so far are related to the
          codecs for speech, audio, video, graphics and other media types   synchronization of multiple devices, device control and monitoring,
          related to emerging services such as extended reality (XR) and online   traffic separation and prioritization, and the trade-off between quality
          gaming, as well as the system and delivery aspects of content.
                                                               and latency. Another issue is that media devices tend to be inherently
          Recently, SA4 began a Release 17 feasibility study called FS_  multicast with a single camera or microphone being routed to several
          NPN4AVProd focusing on the needs of the media production   receivers simultaneously.
          industry. The 5G System could be deployed in production studios and            More about 3GPP WG SA4 and Multimedia Codecs, Systems
          outside broadcast locations to carry high bit rate video and/or audio            and Services is at: www.3gpp.org/specifications-groups
          with low latency and high reliability. There are often multiple media
                                                                                                           |
          production devices and  other networks that need to interoperate.
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